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Nov 7, 2009, 11:48pm




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a d m i n s

g l o b a l m o d s

m o d e r a t o r s

o t h e r s t a f f

Imagine Continent is made up of three Regions: Makinoshan, the region with the League and Academies; Mirage, the Region containing the continent's Ranger Union; and Elemental, the Region of wild Pokémon and no humans. All three Regions are very special in their own way. Imagine Continent is known as a cold continent, especially since Mirage Region is always in a winter state, save for a few three months (the other Regions have all seasons however). Imagine is also called the most beautiful. Somehow, the human settlements have not harmed the environment, and some scientist say it's left almost no artificial footprint at all. Here, on Imagine, nature and civilization are entwined in one. Legends and reality are tied as well. What will you discover?

The Hangout! A fun, friendly place where absolutely anything can happen! Here our motto is, "Anything can happen!" and we try to make this feel like the perfect destination. We do not host a Pokémon League (although Imagine does have one: it's just not utilized here, but you will meet the Gym Leaders and Champion League). Here we try to make you feel at home and make everyone your friend, inviting you to many contest and role plays!

l i n k s

Information Stand
Character's Corner
Imagine Dex
Members' Profiles
Affiliate and Advertise Mark All As Read

e v e n t s

Luvdisc Migration

[Ex] New skin!
We have a new skin, everyone. =3 It's the Spring Flora skin. I hope you like it and enjoy the new season (although it could be autumn where some others are. These timezones are really aggravating).

[Ex] This table took forever...
But Ex managed to code it~. I'm pretty proud of this because I made it all myself... with a base code, of course. But, otherwise, all Ex. Oh, yes. It's still under construction and I'll be making a bunch of sprites for this table like the League and Important Characters (the lower cell with the Kate images) and the Staff Members (the upper cell with the Kate images). Yus, sorry Torrie, I'll be needing a bunch of transparencies. Links are important stuff like the Character's Corner, Information Stand, etcetc. Events are pretty self-explanatory and the weather will look pretty. Except for Mirage Region. No matter what happens, it's always snowy~. News cells is... what you're reading right now. oVo and Credits will be including a bunch of credits. :33

Table coded by Ex.

The Makky Hangout :: Home
Forum NameTopicsPostsLast Post
Important
[ ]Information Stand (1 sub-board)

    The very first stop in your journey through the Hangout, the Information Stand is a very informative board where many important things are posted. It includes rules and various mechanics giving you the low down on our tight-knit community. Here are things you must read in order to be happy in the Hangout.


Moderator: exxie ♥
832on Mar 7, 2009, 8:06pm
by exxie ♥
in How To Get Started
[ ]Staff Room

    Only those who gain the title of Staff Member may enter the Staff Room and any others will not. The Staff discuss important matters such as up coming plots and changes to the site. Be careful around this place; you never know what ideas one word can stir.


Moderator: exxie ♥
4124
[ ]PAIA Dex (4 sub-boards)

    Inside a laptop-like device you can find all sorts of information on various things of the Imagine Continent. It is a small, portable encyclopedia that host all the Pokémon, attacks, items, and abilities of Imagine Continent. Everyone has one. Here's yours.


4782on Mar 31, 2009, 8:29pm
by exxie ♥
in Moved: pokémon comunic...
Characters Closet
[ ]Character's Temporary Storage

    It's easy to create a character! All you need to do is fill out our form. Your character will be moved to the 'Accepted Characters' board. Remember, you can't play a character until it's been accepted (unless it's an important, plot-specific character).


6188on Jul 22, 2009, 1:16am
by eliteshinobi
in xXsoaring: discovery w...
[ ]Accepted Characters

    All approved characters are moved here. Your items will also be displayed here along with amount of Pokéyen and all that stuff. Remember to keep it well updated so that there is no confusion.


34143on Mar 23, 2009, 4:09am
by eliteshinobi
in --how-far-we've-come--...
[ ]Character PCs (1 sub-board)

    This is where you can store the items and Pokémon of your characters. It's basically a place to keep track of inventory and the Pokémon you have accumulated on your journey.


818on Feb 28, 2009, 12:04pm
by kitsunaii
in Tenure's PC
General
[ ]General Board (3 sub-boards)

    The General Board is a calm board where many different things may be done. Primarily, random things. Here you can just put a funny little quote thread and more so far as they abide to the General Rules in our dear Information Stand. The Absences, Affiliation, Questions, and Advertisement sub-boards are here as well.


Moderator: exxie ♥
2390on Aug 24, 2009, 2:52pm
by Kit
in Pokemon Anrui
[ ]Member Profiles

    Member Profiles - you simply create a thread with any title and put stuff about you in that thread (however it is required that you have one thread per member- there isn't even a need for any more). Simple, easy, and you don't have to do it if you don't want to.


414on Dec 26, 2008, 10:32pm
by NamixthexFox
in Nami Santai
[ ]Hangout Square (3 sub-boards)

    When you just need somewhere to relax and to play around, this is the board that would want to go to. Here is the entertainment part of the Hangout. Write fanfics, draw fanart, even make graphics. That's just the arts portion of the Square. We've got games and contest too!


10284on Apr 27, 2009, 6:13pm
by exxie ♥
in transparency please?
[ ]Makky Market (2 sub-boards)

    You've gained the OOC Pokéyen from posting and you've got more than enough to fill your pockets. The only question is what do you do with them?

    The question is easy to answer.

    You can buy so many things! Marbles which will make a special type of Pokémon appear, equipment speed up egg hatching, something to automatically make your Pokémon evolve. Even serums that completely alter the genetic structure of your Pokémon. All of them here.


Moderator: Bunny
22on Dec 23, 2008, 10:32pm
by exxie ♥
in Potions
Role Playing
[ ]Private

    This board is for private roleplays such as one on one's or onexonexone's and so on. Anything is allowed as long as the users roleplaying all agree on it. However please refrain from anything above PG13 that could get this forum deleted.


00
[ ]Literate, Advanced (3 sub-boards)

    Literate and Advanced Role Plays are placed here. Please respect the users and do as a thread leader says to avoid fights. Like all boards here, any type of role play is fine. However, please remember to pay attention to the rating of a board.


00
[ ]Semi ++, Literate (3 sub-boards)

    For role players above semi-literate but not quite at literate just yet. Like usual, please respect the thread leaders and pay attention to the board rating. Any genre is allowed here, as always!


7242on Sept 6, 2009, 1:31am
by eliteshinobi
in A Minor Route
[ ]Semi +, Semi ++ (3 sub-boards)

    For either semi's heading towards literate or semi's who got broke away from the newbie tier. Please respect the thread leader and don't start fights, we want this to be a nice place. Thank you.


00
[ ]Newbie, Semi + (3 sub-boards)

    For those who just started or have been role playing for a time but not quite long enough. Please respect the thread leader and do as your told by him or her. Any genre is fine here, as usual, but pay attention to the board rating.


2102on Jan 27, 2009, 4:46am
by eliteshinobi
in In the Forest
[ ]Classes, Newbie (3 sub-boards)

    This board is for very new role players who have just started and are seeking help. Please respect the thread leader and pay attention to the board rating. Don't start fights! We want to keep the Makky Hangout a clean and happy place.


116on Dec 18, 2008, 1:27am
by eliteshinobi
in Class is in Session
Starter Academy
[ ]Lobby (1 sub-board)

    Upon entering through the double doors and into Starter Academy, you see a desk with a lady sitting behind it. This room is quite circular and has a single door which is placed behind the counter. On either side of this room there are two staircases leading towards the dormitories. Beside the counter there are two hallways, each joining together at the end to make a circlular hallway. Most of the classes are in these hallways. But enough about how this place looks- to get instructions about this place and a few more things you might want to know, talk to the lady- she's very nice! So, here you are- at Starter Academy's Lobby.


414
[ ]Classes (6 sub-boards)

    Lined up neatly through out the halls of the first floor are many dark, teal coloured doors where many classrooms are hidden behind. At first you should stop at the door behind the counter to get your schedule. Once that is done you may go to your class. Many different teachers wait for you, the personalities reaching as far as very strict all the way to kind, caring, and happy. But you're still going to have a lot of work afterwards. Or you could be left off easy- it depends on your attitude (as they say). From this day forward you're going to be waking up early, having breaks during the weekend, and have a two month summer vacation. Oh, but it's worth it- all the fun starts in the classrooms, anyways!


77
[ ]Dormitories (3 sub-boards)

    On the second floor after taking the stairs up, you find yourself in a large room know as the Lounge. The Lounge has two doors connected to it. One of them leads to the girls' dormitories and the other the boys' dormitories. Both of the dorms are divided into three sections: the Asegra House, the Wawa House, and the Naetor House. The three houses frequently fight against each other in friendly tournaments. These Houses are run completely by the student council leaving the students to make up their own activities without Academy staff. Here is where you hang out with friends. Here are the Dormitories.

    @: Naetor House
    #: Asegra House
    *: Wawa House


11
[ ]School Yard (3 sub-boards)

    Outside of the academy but still on it's property is an area of greenery which you may relax in. Staying just to the west of this brick made building is the School Yard where students can stay and enjoy a bit of relaxation (for three pages, anyways). Now, few trees can be seen littering the verdant green grass, most of them containing different pokémon. Yes, in this area, one may capture the stray pokémon who are shipped into the yard. Also, two special areas are in the yard- a Battle Arena and a Contest Stage. Now, enjoy the three pages of freedom you have!


11
[ ]Resources (2 sub-boards)

    Although Starter Academy is a small Academy, they still have the resources common to most schools. You can find a library and computer lab. Although most students use their precious free time outside in the yard or in their dorms you can find a few exploring the little corners of Starter Academy.


11
Master Academy
[ ]Lobby (1 sub-board)

    Despite Master Academy being just across the street from Starter Academy, the fact that Master Academy is richer, bigger, and just plain better is pretty obvious. The lobby here is huge. Really, really huge. The floor is made from marble and four large, Roman columns stand tall at the entrance. The desk right beside the door looks as if it was made from hand carved limestone and glass made only minutes ago. At that desk Mrs. Kikumm types viciously at her computer. She might be huge but, trust us, Mrs. Kikumm is a real gentle giant.


33
[ ]Classes (12 sub-boards)

    Students frequently complain that the halls in Master Academy are far too wide and that it takes a minute just to walk to the other side (which is an exaggeration, obviously). The class rooms themselves are huge with up to forty desk in a single room. All of them have platforms at the front where a large bureau is usually located for the teacher of the class. These teachers are known worldwide as the smartest and the toughest. An even better known fact is that the students hate the homework they get here.


1313
[ ]Dormitories (3 sub-boards)

    A poll was once taken on which part of Master Academy was the best. The dorms won by 89% of the votes. The reason is glaringly obvious. The dormitories are so huge that it is located in an entirely different building, one for each house as opposed to Starter Academy where the dorms are divided in gender. The Ruby dorms are known to be bright, bright red, and some students have covered the base of the building with rather amazing graffiti. The Sapphire dorms are the opposite: deep sea blue with a touch of silver along the base. The Emerald dorms have the building which is in the most sunlight. This building is dark green and students can always be seen outside in the sunlight, playing about. Each room is king sized with two queen beds. No wonder only the rich or extremely powerful get into Master Academy...


11
[ ]School Yard (6 sub-boards)

    The area Master Academy owns is large. Very, very large. And very, very rich looking. So, naturally, their campus contains a thick forest, a thin wood, a very pretty pond, a battle arena, a contest stage, and various other things. It's where students spend their time when they're not in school (they don't have recess after all). The Pokémon that can be caught here are known to be powerful and dangerous. Their specie and number spans across the whole spectrum.


44
[ ]Resources (4 sub-boards)

    As a very, very large Academy, Master Academy has many resources ranging from a library to a swimming pool. These resources are usually large and contain an unlimited amount of information. It is scarily frequent for students to get lost.


22
Elemental Region
[ ]Virtaisis Island (7 sub-boards)

    The second smallest of the three islands which make up Elemental Region, Virtaisis rest nearest to the south. It is only separated from Sinnalit Island by a tiny straight too small to even be given a name. In Virtaisis there are seven landmarks: Fighting Cape, Fire Mesa, Grass Savannah, Ground Desert, Poison Swamp, Rock Monolith, and Water Lake. With these landmarks Pokémon of only the fighting, fire, grass, ground, poison, rock, and water-type can be found at those landmarks, respectively.


223
[ ]Sinnalit Island (6 sub-boards)

    The largest of the three islands which make up Elemental Region, Sinnalit rest to the northwest. It appears more dangerous than Virtaisis with the land between the landmarks made purely out of rough terrain. In Sinnalit there are six landmarks: Dragon Pillars, Electric Plains, Flying Mount, Ice Caves, Normal Hills, and Steel Malpaís. With these landmarks Pokémon of only the dragon, electric, flying, ice, normal, and steel-type can be found at those landmarks, respectively.


17
[ ]Nonnaturallis Island (5 sub-boards)

    The smallest of the three islands which make up Elemental Region, Nonnaturallis rest to the northeast in a small section of the sea. Nonnaturallis is known as being the most powerful of the three islands in spiritual power. It is believed the name 'Nonnaturallis' came from that unnatural power. In Nonnaturallis there are five landmarks: Bermuda Atolls, Bug Fields, Dark Labyrinth, Ghost Tower, and the Psychic Playa. With these landmarks Pokémon of only the bug, dark, ghost, and psychic-type can be found at those landmarks, respectively. The Bermuda Atolls does not appear to have any Pokémon on it.


440
Mirage Region
[ ]Anry Port

    A port nestled in the freezing region of Mirage, Anry Port is small and otherwise featureless. From here Trainers may rest up in the old motel beside the dock before heading out to the small route called Beach-side Path. A railway system also allows Trainers to skip routes and cities if they don’t feel like traversing the frigid route. It’s a nice place to hang out for Rangers who are looking for a little R and R.


00
[ ]Route 1 [Beach-side Path]

    A path dusted with snow, this is one of the more peaceful areas of Mirage Region. Indeed, it is a good place for new Rangers to test their skills. Thankfully, the route is rarely hit by severe snowstorms, unlike the rest of the Mirage Region. On one side of the path you can see the open sea and Makinoshan Region. On the other would be the rest of Mirage in all its snowy glory. It heads towards the first city of Mirage (which is relatively small), Dew City.


00
[ ]Dew City

    A relatively small city, Dew City is the first stop on the way to the first Ranger Base settled in Set Town. The place has grown from a small town to a small city for one reason: its docks. Indeed, Dew City is seated right where one of the largest colonies of Lapras live and the rare water/ice-type is such a tourist attraction that the city is known as the Lapras City. There is also a ranch for Pokémon which inhabit the cold Mirage Region in Dew City. However the collection of Pokémon means that the Ranger Union of Mirage Region receives many calls from this place.


00
[ ]Route 2 [Silver Hills]

    Although a physically short route, Silver Hills is known for how long it takes to get out from the dazzling beauty of sparkling, gentle landscape. And the reason for that is because of the dazzling beauty. During all hours of the day the soft, untouched blanket of snow with covers the gently rolling hills sparkle fantastical silver from the light of the sun or moon. Tourist, Rangers, and Trainers alike take much time simply to gaze at the beautiful scene, standing in the foreground with the ocean in the back.


00
[ ]Set Town (1 sub-board)

    A town, rather well populated and selling more than enough winter clothing, is one of the more ‘for tourist’ areas in Mirage Region. Motels, a small amount of houses, and shops selling mementos have made Set Town one of the most popular destinations in Mirage Region, despite the frigid weather. To the west of the town is a large building which takes the name of Set Town Ranger Base. Tourists enjoy the tour of the large building and can even see some of the Rangers at work.


23
[ ]Route 3 [Crystal Plateau]

    A chunk of land, higher than the rest, and formed by a small, eroded mountain, the Crystal Plateau is a fairly small route. Below the thick layer of snow is pure ice, stretching at least a meter down, and is the reason Route 3 is known as the Crystal Plateau. It’s an extremely hard place to walk through as there are no defined pathways and one wrong slip can send you falling down its side. If you’re just that unlucky you’ll end up twisting a joint. It wouldn’t be the first time- or last time- such has happened on the Crystal Plateau.


00
[ ]Wake Town

    Wake Town is even more of a tourist attraction compared to Set Town. It is made for the rich and famous (and the ones who can endure the freezing weather) and huge houses tower above the first glimpse of the Ice-sculpt River. The view is beautiful from the large residential areas. Around the town is Wake Town’s tourist attraction: Diamond Safari Zone. Rare Pokémon that can endure the cold thrive here in large amounts and Trainers are welcome to catch them. Rangers come monthly to check the Diamond Safari Zone and it is a good place to recruit Pokémon. More than half the employees of the Mirage Region Ranger Union get their partner Pokémon from here


00
[ ]Route 4 [Silent Plunge]

    One of the much more dangerous routes in Mirage Region, Route 4 is called the Silent Plunge because the snow around these parts is very thick but loosely packed. One wrong move, or even a right one, can send one tumbling through two meters of the white stuff. The reason for this is because of how long this route is. Most people take the train making it so that there are no flattened, well-marked walkways on the Silent Plunge. The Pokémon found here are mostly very light or flying-types. To the north is the Dawntop and you can stop by if you want... that is, if it appears.


00
[ ]Brun City

    Brun City is, again, one of the smaller cities of Imagine Continent. Compared to Mirage region, however, Brun City is quite well populated. It has an old era-like appeal with gothic buildings and various palaces, decked with snow, in sight every non-blinking minute. From the old, deep toned clock tower to the brick houses lined up, Brun City seems to be frozen in time (except for the occasional motorcycle). The people living here welcome visitors with open arms as they don’t get too many.


00
[ ]Route 5 [Snowfall Valley]

    A valley, although shallow, separates the city of Brun and the city of Apex. A dangerous place to be during a snowstorm, Snowfall Valley gets its name from the random and small avalanches it gets at random. Most people skip this route, preferring the safety of the trains, but those that do go through are likely to be calling a Ranger. Thankfully, the Apex Base frequently patrols this area.


00
[ ]Apex City (1 sub-board)

    The largest city of Mirage Region, it contains a mixture of advanced technology and that old, gothic appeal of Brun City to form one of the few metropolises of Mirage. The city is perfect: shops in the right places, good schools, and a Ranger team that can disarm even the most advanced of criminals. Unlike the other Ranger bases the Apex Base does not hold tours, and visitors are only permitted on the lobby. From the bustling streets to the quiet, gothic townhouses, Apex City is never dull.


23
[ ]Route 6 [River-view Heights]

    From Apex City you have to follow a tiny sliver of risen ice and rock, growing from the Ice-sculpt River and from the perilous, icy wilderness. The path is only as wide as a small bedroom. From harsh snowstorms to slippery patches, broken limbs and freezing temperatures keep the Apex Rangers busy on this route. Most Trainers take the train, fearing for their lives, while the ones that do go through here take a Ranger with them. Careful where you tread for even the smallest mistake will send you falling into the deep snow bank.


00
[ ]Hang Town

    A place to rest, away from the treacherous dangers if River-view Heights, Hang Town is a quiet place where every sounds is muffled by the soft snow. Somehow this place has remained very old-fashioned with more gothic buildings than Brun City. The people here even use old wood burners to keep themselves warm (or the occasional fire-type Pokémon). In spite of the lack of technology Hang Town is completely happy with their peace. The snowstorms that blow past here are foreseen by the numerous Castform in the area (indeed, there always seems to be one in the area, and their numbers are limitless).


00
[ ]Route 7 [Ice River Pass]

    At last, a space of solace. Ice River Pass seems to never experience the harsh blizzard Mirage Region is known for. It is a short route but does have an apex of danger. A tiny, swinging bridge allows passage between one side of the Mirage Region mainland to the other side, crossing right over the frigid rapids of Ice-sculpt River. It has been asked for the Mirage Ranger Region to build a much more sturdy bridge but the use of heavy equipment is impossible in the icy conditions. On the bright side once you cross the bridge you’ll be greeted with the sweet smell of flora. Flowers and plants manage to grow in the frozen soils.


00
[ ]Ret Port & Café

    A small port and cafe at the opening of the cold ocean, Trainers come into the small café for a drink and a rest before either hopping on a boat into the cold sea or taking their Pokémon for a chilly Surf. Supplies can be bought for cheap but once you’re done here you’ll have to enter the freezing route known as Cobalt Expanse. Take you time: the adventure ahead is treacherous and deadly.


00
[ ]Route 8 [Cobalt Expanse] (1 sub-board)

    An expanse of frigid waters and ice, floating happily on the chilling waters, only a select amount of ice and water-type Pokémon have the ability to brave the coldness of the wide sea between the Mirage Region mainland and Drak Island. This route is huge. Falling into the water is suicidal and hypothermia is known to take affect far too fast to be safe. However, if you're careful, you can see the rare Pokémon out here. The main attraction is every Feburary, where Artic Luvdisc migrate through these waters, a rare sight compared to there identical but less hardy tropical cousins.


315
[ ]Drak Island (2 sub-boards)

    Half way through the cold sea the island of Drak stands up like a sore thumb. It is a small place with a small town of hardy, well built people. In the middle of the town is the Drak Base where Rangers made to save lives in the sea are kept. The people here are quiet individuals but you can always find some warm-hearted soul in the Ranger Base. The town usually keeps to itself, normally coming alive during the night, where the land has a mystical feeling to it. On the island is a large mountain known only as The Peak That Makes Midnight Cower and indeed its peak touches the sky in a way that makes it cower back.


00
[ ]Route 9 [Glacial Current]

    Here the current is strong and can pull anyone deep under the frozen waters. Glaciers populate this route in a frenzied dance giving it the name Glacial Current. Many ice-type Pokémon, especially Dewgong and Walrein, make their homes here and the large iceberg that passes through may even have a colony. From the deep, churning waters that cause a cold death to the occasional whirlpool or giant wave, route 9 is dangerous beyond belief, and even some of the most experienced Rangers find this path to be a difficult passage.


00
[ ]Noct City

    At the very end of Glacial Current are the dark, unknown ruins of Noct City. Windows are cracked; tall skyscrapers have been shaken and torn. From the scuffling of tiny creatures to the hoots of arctic Noctowl, the ruins of what is called the Atlantis On Land stir eerie feelings in any wanderer. No one knows what this place is as it was here even before the first explorer reached Mirage Region. What mysteries wait in store for the fearless explorer?


00
[ ]Route 10 [Wonderland]

    Compared to the city before, Route 10 is, in simplest terms, a wonderland, hence the name Wonderland. From the clear arches made of ice to the natural skating rinks forming around, route 10 is beautiful beyond belief. How did it get that way? Questions have been asked but none of them have ever been answered. From time to time there have been reports of a strange bird with azure plumage and a tail made of snow. However, during the months of June, July, and August the season changes dramatically and the Wonderland becomes a spring playground. With the coming of the spring does a bird of orange and flames appear instead. What does it all mean?!

[image] [image]

00
[ ]Naigt Village (1 sub-board)

    A tiny village at the end of Mirage Region, no one knows why anyone would want to live here. This is why no one does. It’s far too cold for anyone to really live there. The only sign of life would be the empty shacks and the large shrine built in the middle of the desolate village. It’s a place that is easily ignored.


11
[ ]Sub-Category

[image]

    Other than the usual towns and routes of Mirage Region explorers can travel to other areas of the region. They are listed below.


00
[ ]Icy Mouth

    Right above Wake Town, Icy Mouth is a large expanse of... nothing. Made up of large cliffs and the sea, the Icy Mouth canyon allows sea water to flow into the Ice-sculpt River. There’s not much to see, honestly. The air smells cold and mint fresh, the sight is pretty, but it’s usually ignored. However, some people have reported seeing an Arctic Mew somewhere, floating and playing in the airy canyon. Can you see it?


00
[ ]Dawntop Mesa

    The first of the areas to house one of the Five Disappearing Sundials is located beside Route 4. Dawntop is a thin mesa that extends into the sky, the top secluded within a layer of wispy clouds. It disappears and reappears with time, as does the other areas affected by the Five Disappearing Sundials. A small stairway spirals around the mesa, forming a helix. This stairway takes literally forever to go up. In that case most Trainers who are lucky enough to catch a glimpse of the Dawntop opt to use a flying-type to reach the top. What is at the top, exactly? No one knows for sure as no one has been able to reach the top. A myth says that an Arctic Jirachi lives there, however.


00
[ ]Minute Beach

    Beyond Ice Mouth and a train ride from Wake Town the Minute Beach lies on the coast, frigid and cold. The sand is crystal and the water is sapphire, the beach slowly sinking into the sea. It’s a beautiful place, if not for the fact that it’s covered in snow, and the sun reflects its glory on the shallow waters in the morning. Other than being beautiful Minute Beach houses several species of Arctic water-types and they blend into the white coloured sand under the shallow, clear water. There’s also a long, wooden dock in the middle of Minute Beach where many people fish from. Some say they can catch an Arctic Manaphy but that’s ridiculous... right?


00
[ ]Second Falls

    On the edge of Mirage Region’s coast one of the Ice-Sculpt River’s outlets pours over gigantic cliffs and strait into the cold sea. It is a huge landmark which supplies most of the electricity to Mirage Region. There are glass barriers all around the Second Falls to prevent anyone from falling in (previous casualties always ended in a death) but the loud sound of the falls is always clear. On the amazingly dry cobblestone lookout there are binoculars travelers and tourist can look through for free to check the expanse of the Mirage Sea.


00
[ ]Alarm Cliffs (1 sub-board)

    Below Apex City the Alarm Cliffs allow a startling view of the ocean and the Makinoshan Region. It’s a quiet place with Arctic Wingull nesting in the cliffs. Many people come here to think... that is, if they aren’t suddenly shocked by the sound of the rushing wind. While the Alarm Cliffs remain sober for most of day it can suddenly turning in a gale of loud wind when the Morningside Island appears magically, air rushing through that gap between the cliffs and the island. Due to the sudden blast of sound some Apex City dwellers hear from these cliffs the alarm name was given.


00
[ ]Day Forest (1 sub-board)

    Hang Town is not far away from this grey forest. A sad, remote place indeed, Day Forest really should be called Night Forest, but everyone calls it Day Forest. The trees are dead and grey, evergreens hanging limp with their needles falling down in clumps. Apparently this forest is made out of one tree, the Duskplace Tree, and it is affected by one of the Five Disappearing Sundials, but the mystical power of the sundial doesn’t affect the entire forest. Icicles rain down on passing heads and icy patches make anyone slip and fall. There’s something mysterious but depressing about the Day Forest.


00
[ ]Hour Field

    A train ride from Hang Town, Hour Field is a field of arctic flora. This is the warmest place in Mirage Region, shown by the short grasses and stubby flowers. Not much can be said about Hour Field except that many Rangers of the Mirage Ranger Union enjoy getting missions from here. It’s still pretty cold but compared to the rest of the Region... in any case, everyone can agree that the warmth and pretty flora comes from the Arctic Shaymin that lives in Hour Field. That is, if it’s really there.


00
[ ]Afternoon Cove

    At the very point of western Mirage Island a steep slope spirals into a tiny cove with the frozen sea as its only companion. Indeed, the sight is amazing, especially in the afternoon when the high sun makes the snow glitter like diamond (the sand would glitter like topaz but it’s unseen under all that snow). Many treasures can be found on the beach itself such as Star Shards and Stardust, even Big Pearls and Nuggets. However the most expensive treasure lies hidden in a cavern, a huge cavern containing gold, silver, and one of the Five Disappearing Sundials. The cavern is almost impossible to find, as are treasures, because the Disappearing Sundial of Afternoonsight Cove makes the cavern- and any items on the beach- disappear with the time.


00
[ ]Clock Forest

    If you decide to go farther than Naigt Village the first thing you’ll see is Clock Forest. The forest is made entirely up of evergreen trees, prickly needles twisting into each other and forming a blanket of green above the snowy ground. It’s a huge forest where not many people go to but many Pokémon flourish in. The trees are old and worn by snowstorms (which there almost always is), smooth to the touch and nearly as cold as the icicles that hang from every tree limb. Myths say an Arctic Celebi lives here but they have never been proven.


00
[ ]Eveningpoint Cliff

    The very last point in Mirage Region, Eveningpoint Cliff looks over the frigid cobalt sea. It’s a scary place with strong winds from the churning cold water. Lying beyond Clock Forest, Eveningpoint holds one of the Five Disappearing Sundials. Now, a sundial can’t make an entire cliff disappear, now can it? The sundial stands out in the open, on the edge of the cliff, but the true secret lies in the wall of the cliff. When the clock strikes a certain time a hidden cave in the cliff appears, leading into the hollow cliff. There’s an abandoned Team Galactic base there but it’s safe... sort of.


00
Colosseum
[ ]Battle Tower

    One of the main attractions at the Colosseum, the Battle Tower looms over all the other buildings, instantly drawing the attention of any visitors. Here, trainers from all over the world can gather to battle on their own terms; any trainer can put in a request for a battle, and anyone can take them up on it, similar to the Battle Towers found in the Battle Frontiers of Hoenn and Sinnoh, and Kanto's Sevii Islands.


11
[ ]Apartments

    Around the colosseum, one can find various apartment blocks that are up for rent for trainers planning to stay a while at the colosseum. Using OOCĄ, you can buy an apartment for your character to live in when they aren't competing in the various battles and contests found around the colosseum, by posting in the main thread. If you want, you can also find a roommate for your character.


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[ ]Contest Stadium

    Just like the Battle Tower, this large, round building is home to contests between top coordinators from around the world. The large lobby is filled with pictures of past winners, and areas for trainers wishing to compete to find other like-minded people - at least eight trainers are required for a contest, though there are trainers milling around that will usually compete if asked.


11
[ ]Mall

    Like the department stores found in places like Lilycove, Veilstone and Celadon, this mall is several stories high, and contains pretty much every item you could possibly want that can be sold in shops, though the rarer items are generally more expensive; it even has the obligatory drink vendor on the rooftop. Besides being the ultimate Pokémart, the mall also serves as another place for trainers to relax and hang out.


Moderator: NamixthexFox
00
[ ]PokéCenter

    Although considerably bigger than most PokéCenters found around the world, this red-roofed building is pretty much like any other. A friendly Nurse Joy waits at the counter to heal your Pokémon for free after a long battle or tiring contest, and people waiting for their Pokémon to return sit at the various glass tables scattered around the center. Next to the counter, one can find several computers that can be used to transfer Pokémon and items from storage, as well as access the internet; obviously, these are free for anyone to use.


00
[ ]Trainer Center

    A smallish building - compared to those around it, anyway - the trainer center is purely a place for trainers and their Pokémon to relax, hang out and meet other trainers. The building itself has various rooms containing televisions, game consoles and other such things, while outside there is a well-looked-after garden and a playground for Pokémon and younger trainers to play on. Most trainers find the relaxed atmosphere of the Trainer Center to be a welcome break from the battles and contests.


00
[ ]Top Trainer Café

    Located within the colosseum area, this large, modern-looking café, filled with tables of various sizes and comfortable looking chairs (and circular pieces of metal covering pools of water scattered among them), is where you can often find various Makinoshan Gym Leaders and members of the Elite Four, as well as the champion herself. If you ask nicely, they may battle you, or you can simply chat to them. After all, it's not like they have anything better to do.


217
[ ]The Pokémon Laboratory

    Come on, come all! The journey of a thousand miles begin with a single step, and your journey into Imagine Continent begins at the Pokémon Laboratory.A state of the art facility, the half dome building is chrome white, accented with a bright red roof and alice blue doors. Don't let the lack of light bother you- the Prof.'s temper isn't so bad, and his friendly aides will be more than happy to help you.


212on Feb 5, 2009, 9:15pm
by toreana
in A Broken Façade
[ ]The Library

    Located a short distance away from the Professor's laboratory, the Library is home to the largest collection of books on every subject in the entire continent of Imagine. This quiet, calm place is a sanctuary for those trainers who prefer silence to the almost deafening noise located outside the double-glazed glass doors; though it's not a good idea to bring large or energetic Pokemon in here, smaller, quieter ones are permitted. Of course, the main attraction of this place would be the large book located by the librarian's desk, on a podium befitting its status - the Imagine Book of Legends, a compilation - by no means complete; it is the task of the caretakers of the book to continue researching and making new entries - of stories from all over the continent. In it, you can find many tales regarding the legendaries of the region, or fairytales passed on through generations. Whatever you're looking for, the Library is worth a visit.


330on Jul 31, 2009, 3:01am
by eliteshinobi
in The Great Big Book Of ...
Unlockables
[ ]Greyest's Forest

    Have you ever read a Marowak's PokéDex Entry? If you have you must of heard that, in some place in the world, there is a Marowak graveyard. Well... this is it. Many Marowak skulls (with the rest of their skeleton) are scattered along the dying grass. Everything in the area seems to have a strange, depressing gray hue and the trees have no leaves, their branches hanging there limply. Simply the most lonely place in all of Imagine, the area is populated by only the Cubone and Marowak. However there is an oddity- a woman with the most lonely aura, dawning but a gray cloak. Also, a small, rather lifeless shack sits in the middle of the sad, lifeless forest. But a question remains a secret to most of the people who travel through here, if not for the sake of exploring...

    Can you see the true beauty hidden behind the lonely, happiness ridden forest?

    Accessable if you have obtained the item "Broken Bone" in an OOC event, contest, etc.


00
[ ]Abandoned Contest Hall

    This old contest hall - just like those found anywhere else, but in a definite state of disrepair that is rarely seen - screams 'haunted'. The windows are shattered, there are Spinarak webs everywhere; this place is creepy, no doubt about that, and most choose to stay well away from it - for good reason, too. People in the town say that a ghost haunts the long-unused stage, and won't go anywhere near it, lest it unleash its wrath upon them. Will you be brave enough to enter? Of course, if you don't...
    This small town is located within Makinoshan's freezing Hakuhime mountain range, in a secluded valley that is plagued by blizzards. Due to these conditions, leaving might prove difficult. The people of this town don't take kindly to strangers, but they might help you if you do them a favour; try talking to them.

    Accessible if you have obtained the Purple Straw Doll during your journey.


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